Stacked Dungeon
Stacked Dungeon
Escape from the dungeon and make enemies join your team! But be careful ... if you and your allies fell apart, they will explode! Well, that could be benefits for you ...
Starting from B4F of a dungeon, you need to survive and reach the outside, located in 1F. Fortunately, whenever you defeat an enemy, they will become your ally and fight for you.
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Made for GMTK Game Jam 2021! (within 48 hrs) ( Soloing is soooo hard … ;w;
Theme: Joined Together
Assets used
BGM: Last Rain by FLASH☆BEAT https://dova-s.jp/bgm/play14462.html
Tileset (enviorment & some enemies) by Hamzalopode: https://hamzalopode.itch.io/dungeon-crawler-tileset
Tileset on the "thanks for playing" page by Gif: https://gif-superretroworld.itch.io/free-pack
Controls
- WASD:movement
- Auto-attack if movement is blocked by an enemy
- J (press and release): Attack current facing direction
- J (hold) + WASD: Parallel attack
- K (hold) + WASD: Focus attack
- J+K or K+J: Cancel attack
Allies
Slime
20 HP / 8 ATK / 0 DEF
Sweetie slimes. They are your first friends. Later they are HP potions.
- Explodes when "disconnected" from other "connected" slimes within MAX 2 grids (see below).
- JOINT BREAK - Explode: Cures 10 HP for all allies, Deals 25 damage to enemies within range 2.
Power Slime
75 HP / 13 ATK / 3 DEF
Power-up'd versions of Slimes. Uses a charged attack when they are enemies.
- JOINT BREAK - Explode+: Cures 35 HP for all allies, Deals 55 damage to enemies within range 2.
Mage
66 HP / 14 ATK / 4 DEF
Ranged (range: 10). Very deadly if not handled correctly, but also a superpowered ally.
- Shoots a magic arrow that pass through walls, which can fly 10 grids.
- You can manually shoot them by pressing "J" or "K" keys. Useful for triggering some switches.
- JOINT BREAK - Hellfire: Throws fireballs to nearby enemies (range: 8), deals 60 damage.
- Revive: Don't Panic! After dead (Joint break or get killed), she will revive herself within 16 turns. Be aware that she may not appear on time if you don't have enough empty space around you to let the Mage spawn.
The Slime Family
Those three cute slimes share some very specific mechanisms, see below.
Following figure describes the special behavior of slimes. They can link with each other within a specific range (2), but will explode if lost connection to player or other mobs (Knights do count).
Knight
80 HP / 13 ATK / 5 DEF
JOINT BREAK condition : Be apart from player at least 9 grids.
That's what MAX 8 means ! sorry ...
They use an AoE attack, also will charge and rush when they are enemies. As an ally, they are tough shields (really ?).
- JOINT BREAK - Shield: boosts all allies' defense by 12, decrease 1 per turn.
Glowing Knight
880 HP / 16 ATK / 6 DEF
The final boss of this game. A power-up'd version of knights, who uses a wider AoE attack and rush less often than knights.
Ahh, I ran out of enemies ...
Don't worry! The game is designed to be playable and won't stuck itself (tho it may not be true due to design misses). You can:
- Go back to previous floor by walk into the "downstairs". This will spawn the enemies (allies) that are already gone. Most enemies respawn when you (re)enter a floor.
- Some area will constantly spawn enemies if their previously spawned one has gone. You may walk around some steps to let it spawn …
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