Update v0.3 "GearUp"
miniRAID » Devlog
v0.3.1
QoL updates.
Renderer
- Improved Sprite rendering
- Retro rendering mode (WIP)
General
- UI Gamepad / keyboard support (WIP)
- UI now reflects remaining AP status
- In-game option to return to a previous combat state (take back a move)
- Spells and AI now properly consider line of sight
- 3D Map now supports non-full blocks.
Combat
- Only a single character can act in a single PlayerTurn from now on.
- Spells with specific range now covers the vertical axis up to 2 grids (basically).
- Re-added summon; Grid effects now aligns with ground properly.
- Increased enemy path search limit to 24 grids.
Resource
- Changed character sprites back to original ones.
- itch.io repo become public again as pokemon sprites being removed
- Added machine-translated en-US localization
Fix
- Mobs with a body larger than 1x1 will no longer block themselves while moving.
v0.3.0
Game Framework
- Serialization Support (Save/Load feature)
- The main combat coroutine now can run in parallel (e.g., AoE damages can now be applied simultaneously on all targets, instead of applying them one-by-one).
- Actual maps are now in 3D and have infinite size.
- Mobs are possible to overlap each other (though not possible under game logic).
- Support mobs with bodies larger than 1x1x1.
General
- Buff duplication criteria now considers source
Files
v0.3.0.zip 51 MB
72 days ago
miniRAID
MMO Raiding but Single-player tactical RPG!
Status | Prototype |
Author | betairya |
Genre | Role Playing, Strategy |
Tags | 3D, grid-based, Turn-based |
More posts
- Update ~v0.2.3Nov 04, 2024
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