Update v0.3 "GearUp"


v0.3.1

QoL updates.

Renderer

  • Improved Sprite rendering
  • Retro rendering mode (WIP)

General

  • UI Gamepad / keyboard support (WIP)
  • UI now reflects remaining AP status
  • In-game option to return to a previous combat state (take back a move)
  • Spells and AI now properly consider line of sight
  • 3D Map now supports non-full blocks.

Combat

  • Only a single character can act in a single PlayerTurn from now on.
  • Spells with specific range now covers the vertical axis up to 2 grids (basically).
  • Re-added summon; Grid effects now aligns with ground properly.
  • Increased enemy path search limit to 24 grids.

Resource

  • Changed character sprites back to original ones.
    • itch.io repo become public again as pokemon sprites being removed
  • Added machine-translated en-US localization

Fix

  • Mobs with a body larger than 1x1 will no longer block themselves while moving.

v0.3.0

Game Framework

  • Serialization Support (Save/Load feature)
  • The main combat coroutine now can run in parallel (e.g., AoE damages can now be applied simultaneously on all targets, instead of applying them one-by-one).
  • Actual maps are now in 3D and have infinite size.
  • Mobs are possible to overlap each other (though not possible under game logic).
  • Support mobs with bodies larger than 1x1x1.

General

  • Buff duplication criteria now considers source

Files

v0.3.0.zip 51 MB
72 days ago

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